A project is a temporary endeavor undertaken to create a unique product or service. Thus, the end result sought may be distinct from the mission from the organization which undertakes it because the project specifically has a deadline and the endeavor is temporary.
It can also comprise an ambitious plan to define and constrain a future by limiting it to set goals and parameters. The planning, execution and monitoring of major projects sometimes involves setting up a special temporary organization, consisting of a project team and one or more work teams. A project usually needs resources.
More on [ Project ]

3D Visual Data Mining - Research project on how to use virtual reality for visual data mining.
Aspergers Syndrome Interactive Project - Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders.
Cybersickness - Contains an on-line database of literature and links relevant to the study of cybersickness.
Meta Description: [ cybersickness.org is a site to promote research on cybersickness. ]
High Performance Immersive Visualisation Group - Learn more about the HPIVC and our IPT system also called CAVE.
Human-Computer Interaction - BUILD-IT is a graspable interface for virtual environments based on real bricks.
Meta Description: [ Morten, Fjeld, human, computer, interaction, HCI,bi-manual, gesture, cad, vrml, video-based, build-it, augmented, reality, interface, team, planning, graspable, tangible, brick, activity, Gibson ]
Institute for Creative Technologies - The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation.
Meta Description: [ Institute for Creative Technologies - Center for virtual reality and computer simulation research ]
Institute for Simulation and Training, University of Central Florida - VR group page at UCF/IST including descriptions of studies of virtual reality for training purposes.
Intelligent Virtual Environments - Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE.
NICVE Salford - Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence
Optical Headtracking Technology - Real time optical headtracking technology for virtual reality, military and cockpit applications.
ORI Applied Computer Simulation Labs - Focus on the development of virtual training environments to enhance human performance, with an emphasis on applications for physically challenged persons and the blind.
Presence Research Resources - A comprehensive and up-to-date academic resource site on virtual reality, telepresence and advanced media.
Research Center for Virtual Environments and Behavior - Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment technology to study numerous aspects of human behavior.
ScienceSpace Project - Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU.
SPIN - Spherical Projection Interface - A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations.
The Modeling Virtual Environments and Simulation Institute (MOVES) - Researches and provides education in modeling, virtual environments and simulation.
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The NPSNET Research Group - First academic multi-user VR project, currently investigating large-scale, persistent, dynamically-extensible VEs.
The UNC Tracker Project - 6D pose estimation for humans and devices.
Meta Description: [ The University of North Carolina at Chapel Hill's research group on Wide-Area Head-Tracker research for virtual reality and augmented reality applications. ]
The XAVE Project - A compact, low-cost CAVE-like immersive environment project at Xavier University in Cincinnati, OH.
TU Vienna Virtual Environments group - This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems.
UNC Geometric and Physically-Based Modeling - Projects on collision detection, solid modeling, visibility culling, and simplification.
UNC Nanomanipulator Project - A virtual-environment interface to Scanned-Probe Microscopes.
UNC Pixel-Planes and Pixel-Flow - Research in revolutionary hardware architecture for 3D graphics.
UNC Walkthrough Project - Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion.
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Virtual Environment Technologies Centre - The VETC is a world class facility containing VR technology that is revolutionizing conceptualization, design, and simulation in a wide array of industries.
Virtual Reality Laboratory in POSTECH University, Korea - Specialized research fields include presence in virtual environments, three-dimensional multimodal interaction, and software engineering for virtual reality systems.
Yunhe Shen's research in VR based surgery simulation - VR based surgery simulation. Collision Detection, Physically Based Modeling, Haptic, Visualization.
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