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Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment. Most virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced and experimental systems have included limited tactile information, known as force feedback. Users can interact with a virtual environment either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and/or omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.

Background


Terminology

The origin of the term virtual reality is uncertain. It has been credited to The Judas Mandala, a 1982 novel by Damien Broderick where the context of use is somewhat different from that defined above. The VR developer Jaron Lanier claims that he coined the term http://www.jaronlanier.com/general.html. A related term coined by Myron Krueger, "artificial reality", has been in use since the 1970s. The concept of virtual reality was popularized in mass media by movies such as The Lawnmower Man (and others mentioned below), and the VR research boom of the 1990s was motivated in part by the non-fiction book Virtual Reality by Howard Rheingold. The book served to demystify the heretofore niche area, making it more accessible to less technical researchers and enthusiasts, with an impact similar to what his book The Virtual Community had on virtual community research lines closely related to VR.

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Virtual Reality :: Digital
Computer graphics
Multimedia :: Computers

 
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Again, Break Something EP// TDM3:Virtual Reality Caravan mixtape// Angry Man EP// Riding Shotgun LP// 2010-Council Records/JettIMasstyrMusic
goldeneraHB (hasHBrown-C.M.G.) Thu, 17 Dec 2009 23:20:35 -0000
Again, Break Something EP// TDM3:Virtual Reality Caravan mixtape// Angry Man EP// Riding Shotgun LP// 2010-Council Records/JettIMasstyrMusic
w/ virtual reality 2 train children in pedestrian safety http://bit.ly/6spaIf
_clinical_trial (Clinical Trials) Thu, 17 Dec 2009 23:10:50 -0000
w/ virtual reality 2 train children in pedestrian safety http://bit.ly/6spaIf
Charting a course from virtual reality to the White House (profile) Beth Noveck, President Obama's deputy CTO, http://ow.ly/MuBL
ScanMyPhotos (Mitch Goldstone) Thu, 17 Dec 2009 23:05:16 -0000
Charting a course from virtual reality to the White House (profile) Beth Noveck, President Obama's deputy CTO, http://ow.ly/MuBL
RT @Jaykinko: This is virtual world and I only deal in reality.
stinterrogator (Soultheinterrogator) Thu, 17 Dec 2009 22:36:42 -0000
RT @Jaykinko: This is virtual world and I only deal in reality.
This is virtual world and I only deal in reality.
jaykinko (JMILLA (Beat Guru)) Thu, 17 Dec 2009 22:35:23 -0000
This is virtual world and I only deal in reality.
writing a blog about the "real virtual reality" and the importance of electronic interaction in art...didnt realise i was so e-ddicted he he
TheMusicPainter (kilford) Thu, 17 Dec 2009 21:58:20 -0000
writing a blog about the "real virtual reality" and the importance of electronic interaction in art...didnt realise i was so e-ddicted he he

 
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e3D News - Monthly and weekly articles about virtual reality, games, and the business applications of 3D on the Web.

Electric Poetic Space: Full Sensory Immersion - Douglas Englebart's notion of the development of a synthetic superstructure to extend our biological being for intelligence augmentation.
Meta Description: [ Douglas Englebart's notion of the development of a synthetic superstructure to extend our biological being for intelligence augmentation is in a very real sense the development of electronic consciousness. Although construction of this consciousness, what cognitive psychologist Merlin Donald ... ]

Free Virtual Reality and interactive 3D newsletter. - Free newsletter and information for the Virtual Reality and interactive 3D community with 7,000+ readers in 60 countries.

How much world do u own ? - WEBLO Virtual reality is a technology which allows you to interact with a computer-simulated environment. Weblo brings various opportunities for growing online and virtual business.

How Stuff Works: How Augmented Reality Will Work - Illustrated narrative explains how this new technology will further blur the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell.
Meta Description: [ Augmented reality will truly change the way we view the world. See how it will work! ]

Jerry Isdae's VR Page - Includes the home of widely cited What Is VR? paper and its update as Introduction to VE Technology as well as his VRNews Technology Review articles.
Meta Description: [ collection of links and information on virutal reality ]

500 Journal of Virtual Reality and Broadcasting - An open access online journal covering topics related to the fields of Virtual Reality, Interface Techniques, Computer Graphics and Interactive Broadcasting.
Meta Description: [ The Journal of Virtual Reality and Broadcasting ]

Lisboa Virtual - This is a simple interface for a VRML model of the entire city of Lisbon as it was in 1999.

Sci.virtual-worlds - Includes frequently asked questions and related publications.

Scientific American: Augmented Reality: A New Way of Seeing - Computer scientists are developing systems that can enhance and enrich a user's view of the world By Steven K. Feiner
Meta Description: [ Science and Technology at Scientific American.com: Augmented Reality: A New Way of Seeing -- Science and Technology from Scientific American: daily science news and technology news, science trivia, science experts, science newsletters, science shop, science books and more ]

urbanSimulation.com - Community and portal for VR urban simulations, geo simulation, GIS, and 3D visualization industry.

Virlink - This site provides an overview of virtual reality, current VR applications, and several VR potential applications.

Virtual Environments - A list of resources hosted by the Center of Advanced Learning Technologies at Insead in France

Virtual Reality Resources - Provides information on all aspects of virtual reality, 3D computer graphics and real-time simulation technologies.
Meta Description: [ Virtual Reality resources on the web. Many links to VR hardware, VR software, articles, events. Also feature discussion forums. ]

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Virtual Worldlets Network - Working to advance all areas of the sphere, from MUD immersion and fantasy development, to CAVE research and scientific visualisation.
Meta Description: [ VWN is the one stop shop for virtual reality and augmented reality deployment and development resources. ]

VRSource.org - News, information, resources, and discussions on all topics related to virtual reality technology and its uses.

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augmented reality

full immersion virtual reality step aside, here is a cool look of what else might be i store for us in the not too distant future. You will be playing a super advanced version of eye-toy.

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