The demoscene is a computer artsubculture that specializes itself on producing demos, non-interactive audio-visual presentations, which are run real-time on a computer. The main aim of a demo is to show off better programming, artistic and musical skills over other demogroups.
The demoscene first appeared during the 8-bit era on computers such as the Commodore 64 and ZX Spectrum, and came to prominence during the rise of the 16/32-bitmicros (the Atari ST and the Amiga). In the early years, demos had a strong connection with software cracking. When a cracked program was started, the cracker or his team would take credit via an increasingly impressive-looking graphical introduction called a "crack intro". Later, the making of intros and standalone demos evolved into a new subculture independent of the software piracy scene. Quite a few of the young talents that spent their time "coding" demos and thus gaining in-depth experience programming computer graphics later ended up working in the games industry, whose products they had initially cracked.
Concept
Prior to the expandability of the IBM PC, every home computer of a given line had identical capabilities. Therefore, the variations among demos created for one computer line were attributed to programming alone. This created a competitive environment in which demoscene groups would try to outperform each other in creating amazing effects.
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