An icon (from Greek , eikon, "image") is an image, picture, or representation; it is a sign or likeness that stands for an object by signifying or representing it, or by analogy, as in semiotics; in computers an icon is a symbol on the monitor used to signify a command; by extension, icon is also used, particularly in modern popular culture, in the general sense of symbol — i.e. a name, face, picture or even a person readily recognized as having some well-known significance or embodying certain qualities.
In Eastern Orthodoxy and other icon-painting Christian traditions, the icon is generally a flat panel painting depicting a holy being or object such as Jesus, Mary, saints, angels, or the cross. Icons may also be cast in metal, carved in stone, embroidered on cloth, done in mosaic work, printed on paper or metal, etc.
More on [ Icon ]
Procedural :: Garbage Collected
Procedural :: Interpreted
Procedural :: Languages
Snobol :: Languages

Hello, World Program - Classic test program, written in ICON.
Icon - Imperative, procedural, high-level, general purpose, many features for processing data structures, character strings, C/Pascal-like syntax, but far higher semantics. Has documents, books, implementations, libraries, Java-based Jcon.
Icon Tutorials - Information on many aspects of Icon programming
Jcon - A Java-Based Icon Implementation
Reducing Field Table Size in the Icon Translator - Technical report by Richard Hatch and Clinton L. Jeffery.
The Icon Handbook - PDF copy of the Icon Programming Language Handbook.
Ulex - A lexical analyzer generator for Unicon.
Unicon - A portable, high level network and graphics savy modern dialect descending from the Icon programming language with support for OpenGL, OOP features, POSIX support, and ODBC.
| Club Penguin Custom YouTube Icons and Backgrounds | |
| Next Video | |