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OpenSG - Open source portable scenegraph system to create realtime graphics programs. Runs on IRIX, Windows and Linux and based on OpenGL.
Aurora 3D - 3D rendering engine written in OpenGL. Fast scene rendering with per pixel lighting, normal mapping, environment mapping, gloss mapping, glow mapping, and hardware shadow mapping
Espresso3D - Real-time 3D engine for the Java programming language. E3D uses OpenGL for its graphics rendering and OpenAL for audio.
Meta Description: [ Espresso3D is a high performance real-time 3D engine for the Java programming language. E3D uses OpenGL for its graphics rendering and OpenAL for audio. ]
GizmoSDK - Saab Training Systems AB commercial scene graph
Meta Description: [ The portal to the fantastic GizmoSDK site ]
OpenRM - An OpenGL scene graph API used for developing high performance and portable 3D/2D/stereo graphics and visualization applications. [Open source, MPL]
Meta Description: [ OpenRM is an OpenGL scene graph API used for developing high performance and portable 3D/2D/stereo graphics and visualization applications. ]
OSG OpenSceneGraph - OpenGL portable, 3D high peformance graphics toolkit for applications such as flight simulators, games, virtual reality or scientific visualization. C++ object oriented framework on top of OpenGL running on Windows, OSX, Linux, IRIX, Solaris and FreeBSD systems.
RM Scene Graph - Cross-platform, OpenGL scene graph API for creating graphics and visualization applications.
SGL - C++ cross platform 3D scene graph library on top of OpenGL
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