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Graphics are visual presentations on some surface such as a wall, canvas, computer screen, paper, or stone to inform, illustrate, or entertain. Examples are photographs, drawings, Line Art, graphs, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combines text, illustration, and color. Graphics design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flier, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style.

Graphics can be functional or artistic. Graphics can be imaginary or represent something in the real world. The latter can be a recorded version, such as a photograph, or an interpretation by a scientist to highlight essential features, or an artist, in which case the distinction with imaginary graphics may get blurred.

History


The earliest graphics known to anthropologists studying prehistoric periods are cave paintings and markings on boulders, bone, ivory, and antlers created during the Upper Palaeolithic period from 40,000 - 10,000 B.C. or earlier. Many of these were found to record astronomical, seasonal, and chronological details. Some of the earliest graphics and drawings known to the modern world, from almost 6,000 years ago, are that of engraved stone tablets and ceramic cylinder seals, marking the beginning of the historic periods and the keeping of records for accounting and inventory purposes. Records from Egypt predate these and papyrus was used by the Egyptians as a material on which to plan the building of pyramids; they also used slabs of limestone and wood. From 600-250 BC the Greeks played a major role in geometry. They used graphics to represent their mathematical theories such as the Circle Theorem and the Pythagorean theorem.

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For hosting packages and graphics please email tawagpromotions@gmail.com in the subject insert "IMDJS" Thanks
IMDJs (IMDJs) Fri, 18 Dec 2009 06:17:16 -0000
For hosting packages and graphics please email tawagpromotions@gmail.com in the subject insert "IMDJS" Thanks
Graphics of the Americas 2010 http://bit.ly/LVJS4
sabinelenz (sabinelenz) Fri, 18 Dec 2009 06:00:24 -0000
Graphics of the Americas 2010 http://bit.ly/LVJS4
#graphics Intel: New graphics, 'Core' chips coming: Get smart spending tips and learn about new cost-saving opport... http://bit.ly/508RQY
hemathadani (Hema Thadani) Fri, 18 Dec 2009 05:55:28 -0000
#graphics Intel: New graphics, 'Core' chips coming: Get smart spending tips and learn about new cost-saving opport... http://bit.ly/508RQY
Drawing new graphics for "Retrospective" our first short film.
Rubbishhardware (Rubbish Hardware Co.) Fri, 18 Dec 2009 05:54:59 -0000
Drawing new graphics for "Retrospective" our first short film.
@_Mayzing watching Akeelah and The Bee and trying to get more members for my graphics forum.
mackenziehunt (Mackenzie Hunt) Fri, 18 Dec 2009 05:53:52 -0000
@_Mayzing watching Akeelah and The Bee and trying to get more members for my graphics forum.
@_Mr_Owens whats crackin homie... i think i finally found a site that fucks up graphics quality more than MS.
JayKrazy_305 (Jose R.) Fri, 18 Dec 2009 05:52:05 -0000
@_Mr_Owens whats crackin homie... i think i finally found a site that fucks up graphics quality more than MS.

 
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A Human's Eye View: Motion Blur and Frameless Rendering - This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality. Published in Crossroads, the ACM student magazine.
Meta Description: [ An introductory discussion of motion blur and frameless rendering; ACM Crossroads 3-4 ]

Design By Numbers - A programming environment and language created for visual designers and artists as an introduction to computational design.

flipCode - Find article, coding techniques, news, and interviews relating to Graphics and (more generally) to Game programming.

Geo informational system - Dynamic models of real objects that may be used for the development of any functional and visual models of the real world.

Graphics Gems Repository - Free code repository for the 5 volume set of books on various computer graphics programming techniques.
Meta Description: [ Source code, errata, and addenda to the Graphics Gems book series ]

Graphics Languages Tutorials - Common fundamentals of graphics programming. OpenGL, Java3D and graphics programming in Delphi, C++ and Java.

Graphics Notes - Topic papers on computer graphics maintained by the faculty and students of the Computer Graphics Group, Computer Science Department, at UC Davis.

404 Linux Demo Scene - Code examples of a number of graphics effects.

Lode's Computer Graphics Tutorial - Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code).

Ninja Cross - Programming and game development projects including screen shots and source code.
Meta Description: [ NinjaCross web site. Programming, Source codes, 3D graphics, Game dev, Physics simulations, Games, Tutorials, Wallpapers,Developed and published with 3000WEB a product by Allos S.p.a. ]

PhoeniX - Offers pascal sources, tutorials, links and java applets.
Meta Description: [ Lots of pascal sources and informations for game and demo coders, lots of tutorials about almost every programming topic ]

Softwareburner - Site for OpenGL programming in Java, Gl4Java and C++.
Meta Description: [ OpenGL GL4Java Java Projekte ]

Swap-Meet - An interactive 3D community, composed primarily of NeMo Dev or Creation users.
Meta Description: [ The Swap-Meet of 3D interactive media is a place for you to download 3D games, stories, experimental work and 3D components, find an job or team memberand upload your 3D interactive work to share with others. ]

Thomas Mølhave - 3D graphics programming with C++ tips including scaling, rotation and transformations.
Meta Description: [ Transformations in 3D ]

Ultimate Game Programming - Tutorials on OpenGL, DirectX. Also tutorials for MFC, C, and C++ programming.
Meta Description: [ Game Programming. Ultimate Game Programming is dedicated to bring the best in game programming tutorials and source code. ]

Visual Basic Games and Graphics - Visual basic graphics, animation and activex games.

Win Design - 3D graphics programming with PowerRender and C++.

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