By its original and broadest definition, art (from the Latin ars, meaning "skill" or "craft") is the product or process of the effective application of a body of knowledge, most often using a set of skills; this meaning is preserved in such phrases as "liberal arts" and "martial arts". However, in the modern use of the word, which rose to prominence after 1750, “art” is commonly understood to be skill used to produce an aesthetic result (Hatcher, 1999). Britannica Online defines it as "the use of skill and imagination in the creation of aesthetic objects, environments, or experiences that can be shared with others"Britannica Online. By any of these definitions of the word, artistic works have existed for almost as long as humankind, from early pre-historic art to contemporary art.
Nonetheless we can make some progress towards defining art in its most everyday senses. The first broadest sense of “art” is the one that has stayed closest to the older Latin meaning, which roughly translates to "skill" or "craft", and also from an Indo-European root meaning "arrangement" or "to arrange". In this sense, art is whatever is described as having undergone a deliberate process of arrangement by an agent. A few examples where this meaning proves very broad include artifact, artificial, artifice, artillery, medical arts, and military arts. However, there are many other colloquial uses of the word, all with some relation to its etymology.
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Evolutive :: Digital
Chaos and Fractals :: Math

Bomb: A visual-musical instrument - Alife that responds to a music or a keyboard.
Meta Description: [ Bomb is a visual musical instrument, software that produces animated organic graphics in response to the keyboard, audio music, or on its own. ]
Emergent Systems: Kenneth E. Rinaldo - A site of artificial life electronic sculpture that looks to the confluence of the biological and technological.
Meta Description: [ is a an art site of robotic sculpture, sound art, interactive art, and projection environments inspired by natural systems. ]
Kandid - A genetic art project to evolve graphics. New forms can be found using genetic algorithms. There is no fitness function included: the user decides which images are interesting.
Meta Description: [ Kandid, a genetic art project, ]
Karl Sims - A retrospective gallery with links and interviews.
Mitchell Whitelaw - Critical, theoretical and historical writing on a-life art.
Organic, Genetic, and Evolutionary Art - A introduction to those using alife for art.
Panoptico - Software art based on artificial life algorithms by Iván Abreu.
Meta Description: [ curso ingles trabajo info job traductor marketing educacion on line ]
SBART - An image breeding program using artificial selection to evolve images similar to Karl Sims.
Technology Recapitulates Phylogeny - This paper discusses the notion of emergence, the result of the collapse of both scientific and artistic barriers which have contributed to the rise of Artificial Life art.
The GenBebop Project - A project using genetic programming to produce interactive jazz programs.
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The Temple of Alife - Artists at Fusebox see Alife algorithms as a starting point for a new artistic exploration.
Meta Description: [ Fusebox NYC, creates and builds brand-rich web soultions, this was just a fun distraction. ]
Virtual Unrealities - Examples of real-time 3D interactive installations: Biotica, an immersive experience of A-Life; Neural Net Starfish, gesturally responsive work in the Mind Zone of the Millennium Dome.
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