Computer software (or simply software) is the programs and procedures that enable a computer to perform a specific task, as opposed to the physical components of the system (hardware). This includes application software such as a word processor, which enables a user to perform a task, and system software such as an operating system, which enables other software to run properly, by interfacing with hardware and with other software.
The term "software" was first used in this sense by John W. Tukey in 1957. In computer science and software engineering, computer software is all information processed by computer systems, programs and data. The concept of reading different sequences of instructions into the memory of a device to control computations was invented by Charles Babbage as part of his difference engine. The theory that is the basis for most modern software was first proposed by Alan Turing in his 1935 essay Computable numbers with an application to the Entscheidungsproblem. Hally, Mike (2005:79). Electronic brains/Stories from the dawn of the computer age. British Broadcasting Corporation and Granta Books, London. ISBN 1-86-207663-4.
Relationship to hardware
Computer software is so called in contrast to computer hardware, which encompasses the physical interconnections and devices required to store and execute (or run) the software. In computers, software is loaded into RAM and executed in the central processing unit. At the lowest level, software consists of a machine language specific to an individual processor. A machine language consists of groups of binary values signifying processor instructions (object code), which change the state of the computer from its preceding state. Software is an ordered sequence of instructions for changing the state of the computer hardware in a particular sequence. It is generally written in high-level programming languages that are easier and more efficient for humans to use (closer to natural language) than machine language. High-level languages are compiled or interpreted into machine language object code. Software may also be written in an assembly language, essentially, a mnemonic representation of a machine language using a natural language alphabet. Assembly language must be assembled into object code via an assembler.
More on [ Computer software ]
Model helps computers sort data more like humans Mon, 25 Aug 2008 00:00:00 -0500 In an advance that may impact the field of artificial intelligence, a new model developed at MIT can help computers recognize patterns the same way that humans do. The model can analyze a set of data and figure out which type of organizational structure best fits it.
MIT class asks: Fly me to the moon? Wed, 21 May 2008 00:00:00 -0500 An MIT graduate class, aimed at figuring out whether MIT could, or should, mount an entry into the $20-million Google Lunar X-Prize competition announced last fall, has arrived at the bottom line: Yes, we can (technically)! Beaver-like robots face off in annual MIT contest Fri, 09 May 2008 00:00:00 -0500 Robots designed to toss pool-noodle trees into a river of ping-pong balls ruled over competitors focused on rescuing fuzzy toy beavers in this year's 2.007 contest, "Da (yes) MIT, or Save the Baby Beavers," held on Thursday, May 8, at MIT. Meet Nexi, the Media Lab's latest robot star Wed, 09 Apr 2008 00:00:00 -0500 A new experimental robot from the MIT Media Lab can slant its eyebrows in anger, or raise them in surprise, and show a wide assortment of facial expressions to communicate with people in human-centric terms. Brains informing computers, and vice versa Sat, 16 Feb 2008 00:00:00 -0500 After many years, Tomaso Poggio's two parallel lines of research--one aimed at using computers to understand how the brain works, the other at improving the abilities of computers to "think"--have begun to converge. MIT students design graduate student development program Sat, 16 Feb 2008 00:00:00 -0500 An MIT PhD candidate in electrical engineering and computer science will describe a novel professional development program for graduate students and its impact at MIT at the annual meeting of the AAAS in Boston.
Latest Issue of Journal of Experimental & Theoretical Artificial Intelligence
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in high quality. In this video I explain how I have my video game systems hooked up to my video capture device and ...